Audio Design POrtfolio 2025

Warren Rousseau

Here, you’ll find a curated selection of my work from Avatar: Frontiers of Pandora, Star Wars: Outlaws, and a complete cinematic re-design of Call of Duty: Modern Warfare 2 (2022).

This portfolio highlights my expertise in vocalization and foley work with wildlife, creating immersive ambiences, scripting, and designing props and animations for sidequests and narrative encounters. Additionally, you’ll experience my sound design and mixing skills showcased in the cinematic re-design.

For a deeper dive, please explore the extended versions for Avatar and Star Wars below.

Watch on Youtube

Star Wars: Outlaws

Ubisoft │ Massive │ Lucasfilm Games

Check out my work as an audio designer on Star Wars: Outlaws. I was responsible for designing and implementing creature sounds (vocalisations + foley), crafting unique sonic identities for brand-new wildlife, and updating classic Star Wars creatures to fit the immersive world of the game.

From ferocious beasts to small critters, this reel showcases the detailed soundscapes I created to bring these creatures to life while staying true to the Star Wars universe.

Avatar: Frontiers of Pandora

Ubisoft │ Massive │ Lightstorm Entertainment

In my work on Avatar: Frontiers of Pandora, I had the opportunity to bring the world of Pandora to life through detailed sound design, focusing on immersive audio for sidequests and narrative encounters.

My contributions range from crafting intricate audio for encounter animations to designing the sonic experience of Tooth & Claw, the game’s most complex and expansive sidequest.

Each sound detail is intended to draw players deeper into the rich landscapes and dynamic conflicts of Pandora.

Cinematic Audio ReDesign

Call of Duty: Modern Warfare (2022) │Activision│Infinity Ward

An audio redesign of a cinematic from Call of Duty: Modern Warfare 2 (2022).

In this redesign, I focused on creating high-intensity, impactful audio, entirely redone from scratch using libraries and my own recordings.

My goal was to craft an immersive and polished audio experience that showcases my ability to enhance storytelling and elevate dramatic sequences through sound design.